Category Archives: WiiPoint

Missions, farming and more

Here is the outline of how our game works: First, the player has to select the mode to play. There is only a single choice (for now) which is Sorting. In Sorting, players have 2 mission types. Each designed to enhance how to distinguish between the categories to be sorted through their properties or physical [...]

TODO Features

Ok, so here I will breakdown the features left to implement plus some optional but cool ones. 1. GUI (done) 2. Basic Game AI (scoring, enemy damage, elements displayed) (currently worked on) 3. Advanced Game AI (missions, ship upgrades, dynamic enemies) 4. XML Parser and Writer (this is for teachers who want to create a [...]

New GUI

Our last demo kinda sucked so we planned a major revamp of existing systems. First to go is the GUI. Before we only had a small popupmenu with a blue title bar with 2 white buttons in the middle. This was made in FengGUI. Okay, FengGUI is no longer being supported so it doesn’t look [...]

Targeting system

As stated in my last blog, I am working on a better targeting system for our game and it has been a success. The functionality is complete although the UI part is not really beautiful as of now. The targets are printed as text on the screen so we may have to create a suitable [...]

3D game modeling finished

Our previous problem on not being able to load models turned out to have an easy solution. The reason why it will not load is because we did not import it into the project. So no wonder it was getting a null pointer exception. Moving on, we are now also able to load any .3ds [...]

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